This is the Sherman Calliope's primary attack, though it will only fire when explicitly commanded to do so. The Sherman Calliope is fitted with a raft-like set of 30 rocket-launching tubes, each capable of firing a 4.5-Inch High Explosive Rocket to a distance of 150 meters. This limit was introduced in path 1.5 - prior to this you could have as many Sherman Calliopes as you could afford. The ability to summon a Calliope is disabled if two units already exists, and only re-enabled if either of them is destroyed. You may only have two Sherman Calliopes on the field at any given time. It can also use Defensive Smoke Screens, like a regular M4 Sherman, to reduce damage from incoming direct fire attacks - assuming the proper Global Upgrade has been purchased from the Tank Depot. As a mobile unit, the Sherman Calliope often needs to keep moving to avoid retaliation. The enemy will likely attempt to hunt down any Sherman Calliope he detects, bombard it with counter-artillery fire, etc. This artillery unit represents a serious danger to the enemy, given the sudden devastating power of its attack. Patch 1.5 changed this, by replacing the tank's weapon with a dummy barrel (incapable of firing), but making the rocket barrage ability free to use. However, its rocket barrage attack cost a large sum of Munitions Munitions. Prior to Patch 1.5, the Sherman Calliope was even more similar to the M4 Sherman, retaining its 75mm General-Purpose Tank Cannon, meaning that the Calliope could engage enemies and pretty much serve as a medium tank for all intents and purposes. Even heavier vehicles like the Tiger or Panther may not survive this barrage, and lighter vehicles (not to mention infantry) are of course unlikely to escape destruction. A single barrage can take out a Panzer IV quite easily, even from the front, at normal tank-engagement distance (~35 meters). The Sherman Calliope often follows a tank battlegroup, showering an enemy position with rockets just prior to a full frontal assault.Īlternately, the rockets can be used as a direct offensive weapon, thanks to their fast firing speed, large quantity, and good accuracy at close range. Nonetheless, the tank's mobility and defensive armor means it can afford to get pretty close to its target. These rockets have a range of 150 meters - somewhat short for an artillery unit. The added weight of the rocket launchers slows down the Caliope compared to the standard M4 Sherman. 30 rockets are fired within a period of about 7.5 seconds, making this a very devastating attack. These tubes are actually 4.5-Inch Rocket-Launchers, which can fire in rapid succession when activated. The Sherman Calliope looks identical to an M4 Sherman tank - except for the very obvious raft-like series of tubes mounted on a pair of arms above its turret. This ability calls in a single Sherman Calliope. This unlocks an ability named "Call For M4 Sherman Calliope Reinforcement", which costs 650 650, 10 10. To call in a Sherman Calliope, you must first purchase the Calliope Rocket Launcher Command Upgrade from the Armor Company Command Tree. One such vehicle was the Sherman Calliope, a predecessor to many of the rocket-launching artillery units used by modern armies today. Even before the invasion of Normandy, several variants of this tank were created, carrying widely different weapons and combat equipment. The American army realized fairly early that its M4 Sherman tank design was capable of providing various services on the battlefield.
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